AI-NATIVE PLAYABLE ADS

Ship playable ads
at the speed of iteration.

Takt is the studio platform for building playable ad creatives, spinning network-ready variants in minutes, and measuring what actually converts — all in one place.

Sort the gems. Beat the clock.
VARIANT 04 · NIGHT THEME · LIVE
APPLOVIN · UNITY · IRONSOURCE · META — SOON · GOOGLE — SOON · ONE PLAYABLE, UNLIMITED VARIANTS · APPLOVIN · UNITY · IRONSOURCE · META — SOON · GOOGLE — SOON · ONE PLAYABLE, UNLIMITED VARIANTS ·
THE PROBLEM

Every variant is a ticket in someone else's sprint.

UA needs ten re-skins to learn anything. Each one is an engineering request: new art in, code touched, build tested, package rebuilt per network. By the time variant three lands, the test window has moved.

Takt takes the variant half off engineering entirely and hands it to the people running the campaign.

DAY 1Creative briefs 8 variant ideas
DAY 4Engineering picks up 2 of them
DAY 11Packages rebuilt for each network
TAKTAll 8, this afternoon, by the creative team
HOW IT WORKS

From concept to measured creative.

1

Open a delivered playable

Your original lands in your workspace — scene by scene, every asset and element already mapped and swappable.

SCREENSHOT — PLAYABLE OPENED
2

Spin variants

Re-skin by click or chat. Swap art, copy, colors, CTA — gameplay stays frozen and the preview updates as you go.

make the background night-themed and change the CTA to “Play now”
Staged 2 changes in Scene 1 · Apply / Cancel
3

Export per network

Choose your networks and generate. Every package comes out formatted to that network's spec, sized, and ready to upload.

AppLovin2.1 MB · READY
Unity1.9 MB · READY
ironSource2.0 MB · READY
4

Measure with Pulse

Engagement telemetry and conversion folding put performance data next to every variant — opt-in, per studio.

CTR · 24H
4.7%
COMPLETE
62%
WHAT’S INSIDE

Built for the variant loop, not for general-purpose editing.

Everything here exists to make one thing fast and safe: turning a finished playable into many.

Preview is the anchor

The live playable sits center on every editing screen. Controls on one side, AI chat on the other — every change lands adjacent to the thing it changes. Portrait and landscape, in a real device frame.

SCREENSHOT — VARIANT EDITOR

AI and hands, same controls

Chat drives the exact controls you'd click. Manual editing is always free and unmetered — AI is a shortcut, never a dependency.

Assets auto-formatted

Upload anything. Takt flags it ready, will-convert, or problem — and converts to each network's spec on export.

Reversible until you generate

Edits stage into the preview with Apply or Cancel and accumulate. Nothing is committed until you hit Generate.

Pulse intelligence

Engagement telemetry and conversion folding put performance data next to every variant — opt-in, per studio.

WHO IT’S FOR

The people who run the tests, not the ones who maintain the build.

UA teams at game studios

Test more creative angles per week without borrowing engineering time.

Creative teams

Take an idea from art direction to a shippable variant yourself, in one sitting.

Playable studios

Deliver an original once, then let the client generate their own variants against it.

00×
more variants shipped per campaign
00 hrs
engineering time returned per month
placeholder metrics — swap in real numbers before launch
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ACCESS MODEL

Built for agencies and the studios they serve.

One parent account for the agency, a separate workspace per client studio. Editors create variants, viewers review and approve. Terms are set per studio by the agency — so there’s no price grid here.

Agency — parent account
Studio A — workspace3 PLAYABLES · 24 VARIANTS
Studio B — workspace1 PLAYABLE · 9 VARIANTS
Studio C — workspace2 PLAYABLES · 11 VARIANTS
PER-GAME ENABLEMENTUNLIMITED VARIANTS FOR A YEARMANUAL EDITING UNMETEREDAI METERED IN T-TOKENS